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JavaScript has come a long way, and with the advent of WebGL and powerful libraries like Three.js, it’s now possible to create immersive 3D experiences right within the browser.
In this article, we’ll walk through the process of building a basic 3D modeling tool using Three.js, a popular 3D graphics library for JavaScript.
Before we dive in, let’s quickly go over the prerequisites:
- Basic knowledge of HTML, CSS, and JavaScript
- A modern web browser (Chrome, Firefox, or Safari)
- A code editor (e.g., Visual Studio Code, Sublime Text, or Atom)
- A local development server or a web server to host your project
Now, let’s get started!
Step 1: Setting up the Project
Create a new directory for your project and initialize a new HTML file called index.html
. Inside this file, add the following boilerplate code:
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
<title>3D Modeling Tool</title>
<style>
body {…